With the .NET Framework, you can easily write applications that perform multiple tasks simultaneously. Tasks with the potential of holding up other tasks can execute on separate threads, a process known as multithreading or free threading. Applications that use multithreading are more responsive to user input because the user interface stays active while processor-intensive tasks execute on separate threads. Multithreading is also useful when creating scalable applications, because you can add threads as the workload increases.
Before you start writing your application in multithreading, it is important for you to understand all possible execution states for threads. The ThreadState property in the Thread class provides these information about a thread. Once a thread is created, it is in at least one of the states until it terminates. Threads created within the common language runtime are initially in the Unstarted state, while external threads that come into the runtime are already in the Running state. An Unstarted thread is transitioned into the Running state by calling Start. Not all combinations of ThreadState values are valid; for example, a thread cannot be in both the Aborted and Unstarted states.
The following table and figure show the actions that cause a change of state.
Action |
ThreadState |
A thread is created within the common language runtime. |
Unstarted |
A thread calls Start |
Running |
The thread starts running. |
Running |
The thread calls Sleep |
WaitSleepJoin |
The thread calls Wait on another object. |
WaitSleepJoin |
The thread calls Join on another thread. |
WaitSleepJoin |
Another thread calls Interrupt |
Running |
Another thread calls Suspend |
SuspendRequested |
The thread responds to a Suspend request. |
Suspended |
Another thread calls Resume |
Running |
Another thread calls Abort |
AbortRequested |
The thread responds to a Abort request. |
Aborted, then Stopped |
A thread is terminated. |
Stopped |
In addition to the states noted above, there is also the Background state, which indicates whether the thread is running in the background or foreground.
A thread can be in more than one state at a given time. For example, if a thread is blocked on a call to Wait, and another thread calls Abort on the blocked thread, the blocked thread will be in both the WaitSleepJoin and the AbortRequested states at the same time. In this case, as soon as the thread returns from the call to Wait or is interrupted, it will receive the ThreadAbortException to begin aborting.
The Thread.ThreadState property of a thread provides the current state of a thread. Since the value for Running is zero (0), applications must use a bitmask to determine whether a thread is running:
(myThread.ThreadState & (ThreadState.Stopped | ThreadState.Unstarted)) == 0
The following table lists the value of all the states of a thread.
Member name |
Description |
Value |
Aborted |
The thread is in the Stopped state. |
256 |
AbortRequested |
The Thread.Abort method has been invoked on the thread, but the thread has not yet received the pending System.Threading.ThreadAbortException that will attempt to terminate it. |
128 |
Background |
The thread is being executed as a background thread, as opposed to a foreground thread. This state is controlled by setting the Thread.IsBackground property. |
4 |
Running |
The thread has been started, it is not blocked, and there is no pending ThreadAbortException. |
0 |
Stopped |
The thread has stopped. |
16 |
StopRequested |
The thread is being requested to stop. This is for internal use only. |
1 |
Suspended |
The thread has been suspended. |
64 |
SuspendRequested |
The thread is being requested to suspend. |
2 |
Unstarted |
The Thread.Start method has not been invoked on the thread. |
8 |
WaitSleepJoin |
The thread is blocked as a result of a call to Wait, Sleep, or Join. |
32 |
The following C# code shows how the thread changes its status when different methods are called.
class ThreadStateExample {
static void Main() {
Thread t = new Thread (delegate() { while (true); });
Console.WriteLine (t.ThreadState); // Unstarted
t.Start();
Thread.Sleep (1000);
Console.WriteLine (t.ThreadState); // Running
t.Abort();
Console.WriteLine (t.ThreadState); // AbortRequested
t.Join();
Console.WriteLine (t.ThreadState); // Stopped
}
}